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Patch Notes: 3.2.0

By:
Christopher "Baylix" Bailey
|
February 9, 2020

Heroes

Boris

  • Made Boris invincible during Rocket Slam (R).
  • Removed 'sniff' animation.
  • Boris' energy starts spawning only after leveling Bear Necessities (E).
  • Fixed canisters stacking over 100 energy.
  • Added a charge indicator for his energy.
  • Removed the unstable animations that would reportedly cause issues.

Items

Scrying Stone

  • Fixed Scrying Stone giving more gold than intended.

AI

  • Fixed minion damage upgrades stacking, making minions deal more damage sooner than expected.
  • Optimizations on minion behaviour programming.

Aspects

Templar

  • Fixed Templar being triggered by Lt. Belica’s Void Drone.
  • A new stack of a Templar shield will no longer refresh its duration. Each stack will have it’s own unique timer.

Hunter

  • Fixed Hunter not giving attack speed.

Map

  • Temporarily removed some trees from the map.

Server

  • Improvement on server to reduce upkeep costs of AWS servers by ~5x.

Other

  • Upgraded Unreal Engine to 4.24.
  • Fixed the in-game timer being out of sync / inconsistent.